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Acquiring this CardEdit

Arcane Witch is traditionally aquired through the Hero Altar, or Shards are collected through the Bazaar.  She can also sometimes be found in the Credits Mall area of the Trials.

Hero Shards can be purchased in the Bazaar, 5 Shards sold in a bundle for 500 Glory Points.  Like all 2-star Heroes, Arcane Witch requires 25 shards to assemble.

Hero SkillEdit

Scatter: Deals 150 (+ 20 per Level) Direct DMG to all enemy Creatures, and then, rearranges them from least to most HP.

Scatter is a very unique skill, one of the only ways to rearrange your opponents defense and potentially disrupt their strategies.  Scatter first deals damage to all enemy Creatures that are on the board.  This is Direct DMG that can't generally be countered or reflected.  The second part of the Hero skill then rearranges the remaining Creatures putting the lowest HP creatures to the furthest Left and the most HP to the furthest right.

While this skill opens up a lot of new options, it doesn't always inherently play in your favor.  Depending on how you've lined up your creatures, moving all the big cards to the right can sometimes make things worse.  What this does generally do is allow you to finish off some of the weaker cards by putting them back in the most dangerous positions.  Be careful how you use Arcane Witch.

Hero TalentsEdit

Additional information required.

Talent 1 PoolEdit

Faen Fury (1 - 10) ATK Buff

Activates: May be cast up to 3 times if you have more than 1 Faen Creatures in play after  Round 4.

Talent Effect: Increases your Faen Creatures' ATK by 50-150 (40 + 10 x Rank) for one round.

Faen Combat (1 - 10) ATK Buff

Activates: May be cast up to 3 times if you have more than 1 Faen Creatures in play after  Round 4.

Talent Effect: Increases your Faen Creatures' ATK by 100-200 (90 + 10 x Rank) for one round.

Faen Shield (1 - 10) HP Buff

Activates: May be cast up to 3 times if you have more than 1 Faen Creatures in play after  Round 4.

Talent Effect: Increases your Faen Creatures' HP and Max HP by 50-150 (40 + 10 x Rank).

Faen Vitality (1 - 10) HP Buff

Activates: May be cast up to 3 times if you have more than 1 Faen Creatures in play after  Round 4.

Talent Effect: Increases your Faen Creatures' HP and Max HP by 100-200 (90 + 10 x Rank).

Talent 2 PoolEdit

Thunderclap (1 - 10) Lockdown

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Deals 30 - 300 (30 x Rank) Magic DMG to random enemy Creature.  Has 30% chance to inflict paralysis, preventing an attack on its next turn.

Teslastrike (1 - 10) Lockdown

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Deals 30 - 300 (30 x Rank) Magic DMG to 2 random enemy Creatures.  Has 35% chance to inflict paralysis, preventing an attack on its next turn.

Icicle (1 - 10) Lockdown

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Deals 25 - 250 (25 x Rank) Magic DMG to random enemy Creature.  Has 20% chance to inflict Freeze, causing enemy to skip next action.

Icespear (1 - 10) Lockdown

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Deals 25 - 250 (25 x Rank) Magic DMG to 2 random enemy Creatures.  Has 25% chance to inflict Freeze, causing enemy to skip next action.

Fire Arrows (1 - 10) DMG

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Deals 275 - 550 (Rank 10) Magic DMG to random enemy Creature.

Fireburst (1 - 10) DMG

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Deals 300 - 600 (Rank 10) Magic DMG to 2 random enemy Creatures.

Venom (1 - 10) DoT

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Reduces random enemy Creature's HP by 25 - 250 (25 x Rank), reducing similar amount after next turn.

Poison Gas (1 - 10) DoT

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Reduces 2 random enemy Creatures' HP by 27 - 275 (27.5 x Rank), reducing similar amount after next turn.

Snipe (1 - 10) Assassinate

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Deals 25 - 250 (25 x Rank) Direct DMG to an enemy Creature with the lowest HP.

Double Tap (1 - 10) Assassinate

Activates: May be cast up to 3 times if the enemy has any Creatures in play.

Talent Effect: Deals 27 - 275 (27.5 x Rank) Direct DMG to an enemy Creature with the lowest HP.

Impact (1 - 10) Skill Buff

Activates: May be cast up to 3 times if you make it past Round 4.

Talent Effect: Activates "Battleblow" for random Creature.  Grants 75% chance to increase ATK by 25% - 250% (25% x Rank) when attacking.

Note:  The Battleblow buff will remain on the buffed creature until it dies or victory is achieved.  Each round the 75% chance is rolled.

Rope-a-Dope (1-10) Skill Buff

Activates: May be cast up to 3 times if you have less than 2 Creatures in play.

Talent Effect: Activates "Dodge" for a random Creature.  Grants 35% - 80% (30% + 5% x Rank) chance of being unharmed by physical attacks.

Heal (1 - 10) Creature Heal

Activates: May be cast up to 4 times if you make it past Round 4.

Talent Effect: Restores 50 - 500 (50 x Rank) HP Pto your Creature with the lowest HP.

Firecatcher (1 - 10) DoT

Activates: May be cast up to 5 times if the enemy has any Creatures in play.

Talent Effect: Inflicts "Flaming" upon 1 random enemy Creature.  Deals 30 - 300 (30 x Rank) Direct DMG after this turn.

Note:  Flaming will remain on the enemy Creature until it dies or victory is achieved, continuing to deal dmg every round.

Agile (1 - 10) Skill Buff

Activates: May be cast up to 3 times if you have more than 1 Faen Creature in play.

Talent Effect: Has 35% - 80% (30% + 5% x Rank) chance to allow 3 random Creatures to dodge enemy attacks.

Note: This is worded poorly.  This Talent permanently gives 3 of your Creatures Dodge until they die or victory is achieved.

Shackle (1) Delay

Activates: May be cast up to 2 times if the enemy has any Creatures in play.

Talent Effect: Seals 1 enemy Creature.  Has 60% chance to prevent it taking its next action.

Entrap 2 (1) Delay

Activates: May be cast up to 2 times if the enemy has any Creatures in play.

Talent Effect: Seals 2 enemy Creatures.  Has 60% chance to prevent it taking its next action.

Strategies and TacticsEdit

Additional Information Required.

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