Runes are used to enhance your creature. For a better description, see the Runes page.
Below you will find a list of runes and the power of each.
List of Creature Runes[]
Rune | Type | Power | Description |
---|---|---|---|
Violence Rune I | Self Buff | ☆ |
Increases your Creatures' ATK by 5 - 50 (5 x level) |
Violence Rune II | Self Buff | ☆☆ |
Increases your Creatures' ATK by 10 - 100 (10 x level) |
Violence Rune III | Self Buff | ☆☆☆ |
Increases your Creatures' ATK by 15 |
Violence Rune IV | Self Buff | ☆☆☆☆ | Increases your Creatures' ATK by 30 |
Violence Rune V | Self Buff | ☆☆☆☆☆ |
Increases your Creatures' ATK by 50 |
Vitality Rune I | Self Buff | ☆ | Increases your Creatures' HP by 10 |
Vitality Rune II | Self Buff | ☆☆ |
Increases your Creatures' HP by 20 |
Vitality Rune III | Self Buff | ☆☆☆ |
Increases your Creatures' HP by 30 |
Vitality Rune IV | Self Buff | ☆☆☆☆ |
Increases your Creatures' HP by 60 |
Vitality Rune V | Self Buff | ☆☆☆☆☆ |
Increases your Creatures' HP by 100 |
Protean Rune I | Self Buff | ☆ | Increases your Creatures' ATK and Max HP by 3 |
Protean Rune II | Self Buff | ☆☆ |
Increases your Creatures' ATK and Max HP by 6 |
Protean Rune III | Self Buff | ☆☆☆ |
Increases your Creatures' ATK and Max HP by 12 |
Protean Rune IV | Self Buff | ☆☆☆☆ |
Increases your Creatures' ATK and Max HP by 24 |
Protean Rune V | Self Buff | ☆☆☆☆☆ |
Increases your Creatures' ATK and Max HP by 40 |
Fire Rune III | DMG | ☆☆☆ | Increases Max DMG of Meteor, Incinerate, and Pyre by 50 |
Lightning Rune III | DMG | ☆☆☆ | If Bolt, Cloudburst, or Thor's Rage activates, increases chance of Paralysis by 0.3% for each enemy Creature on the field. |
Ice Rune III | DMG | ☆☆☆ | Ice Arrow, Frostbite, and Tempest deal an additional 15% Magic DMG to Frozen targets. |
Poison Rune III | DMG | ☆☆☆ | Has a 5% chance to extend the poison effects inflicted by Stinger, Smog, or Toxic by 2 extra turns. |
Flaming Rune II | DMG | ☆☆ | Strengthens the effects of Flaming and Blaze, causing affected enemy Creatures to detonate upon death, dealing 20 Magic DMG to adjacent Creatures. |
Deception Rune III | DMG | ☆☆☆ | Assassinate and Picking Off have a 5% - 50% (5% + 5% X Level) chance to deal 50% more DMG. |
Healer Rune II | Group Buff | ☆☆ | Equipped Creature's next ATK, Holy Light, and Mass Heal also increases ATK by 2% of current value. |
Restoration Rune I | Self Buff | ☆ | If Restoration activates, it has a 3% chance to restore double the HP. |
Bless Rune II | Group Buff | ☆☆ | Players healed by Bless earn 1 Rage. |
Forst Armor Rune III | DMG | ☆☆☆ | If Frost Armor activates, it deals 20 Direct DMG to the Creature across |
Maji Shield Rune III | DMG | ☆☆☆ | If Maji Shield activates, it deals 20 Direct Damage to enemy Creature across |
Reflect Rune IV | Defence | ☆☆☆☆ | If Reflect activates, it has a 5% chance to prevent enemy Creatures from using Magic attacks next turn. |
Life Sap Rune IV | Self Buff | ☆☆☆☆ | If Life Sap activates, it increases ATK by 3% of HP restored. Ineffective on Creatures with more than 2,000 ATK |
Strike Back Rune III | Defence | ☆☆☆ | Strike Back has a 3% chance to inflict Paralysis, preventing an attack during the target's next turn. |
Soul Swap Rune III | Self Buff | ☆☆☆ | If Soul Swap activates, absorb 3% Base ATK from attacker and increases your Creature's ATK by the same amount. Ineffective when your Creature has 2,000+ ATK. |
Block Rune III | Debuff | ☆☆☆ | If Block activates, it reduces attacking Creature's ATK by 10. |
Weakness Rune I | Debuff | ☆ | Weakness has a 3% chance to intimidate enemy Creatures, preventing them from launching basic attacks during their turn if their target's ATK is higher. |
Lethargy Rune IV | Debuff | ☆☆☆☆ | Lethargy has a 3% chance of intimidating enemy Creatures, preventing them from launching basic attacks for a turn if their target's ATK is higher. |
Retaliate Rune IV | Defence | ☆☆☆☆ | If Retaliate activates, it has a 3% chance of inflicting Paralysis on the target, preventing an attack on its next turn. |
Ambush Rune II | DMG | ☆☆ | If Ambush activates, it deals Direct DMG equal to 2% of the Max HP of the Creature across. (Up to 2,000 DMG) |
Detonate Rune III | DMG | ☆☆☆ | If Detonate activates, the detonated Creature has a 4% chance to revive with 1 HP. |
Afflict Rune I | Debuff | ☆ | If Afflict activates, it reduces target Creature's ATK and Max HP by 5 for each basic attack it makes. This effect can't be combined. |
Plague Rune IV | Debuff | ☆☆☆☆ | If Plague activates, it reduces target Creature's ATK and Max HP by 5 for each basic attack it deals. This effect can't be combined. |
Sacrifice Rune V | Defence | ☆☆☆☆☆ | Sacrifice now deals DMG equal to 95 - 50 (95% - (5% x Level)) of target Creature's Max HP instead of destroying the Creature. |
Stabthrough Rune II | DMG | ☆☆ | Stabthrough deals an additional Direct DMG equal to 0.5% of the enemy Hero's Max HP. Limit 1,000 DMG. |
Warlust Rune IV | Group Buff | ☆☆☆☆ | If Warlust activates, it increases the ATK of adjacent Creatures by 10. Ineffective on Creatures with more than 2,000 ATK. |
Sneak Rune IV | DMG | ☆☆☆☆ | If Sneak activates, it increases all DMG dealt to the enemy Creature directly across by 3% until the end of the turn. |
Bloodrage Rune IV | Self Buff | ☆☆☆☆ | If Bloodrage activates, it has a 4% chance of increasing ATK by 100%. |
Discord Rune III | Self Buff | ☆☆☆ | If Discord activates, it increases Creatures' ATK by 5%. |
Godswill Rune IV | DMG | ☆☆☆☆ | Deals 0.1% additional DMG based on your Hero's Max Health for each enemy Creature on the field. |
Venom Edge Rune IV | DMG | ☆☆☆☆ | Venom Edge has a chance to inflict Poison on an enemy Creature, causing it to lose 40 HP at the end of its turn. |
Tit for Tat Rune V | Buff | ☆☆☆☆☆ | If Tit for Tat activates, your Hero gains 1 Rage for each Creature in your graveyard. |
Pursuit Rune IV | DMG | ☆☆☆☆ | If Pursuit activates, it increases 0.4% chance of dealing basic attack to enemy across. (Chance of activation increases with the number of Creatures in enemy's graveyard, may activate multiple times). |
Flurry Rune IV | Debuff | ☆☆☆☆ | If Flurry activates, the Creatures adjacent to your attacker have a 6% chance to be Frozen as well. |
Immunity Rune V | Self Buff | ☆☆☆☆☆ | If Immunity activates, it restores 40 HP. |
Battleblow Rune IV | Debuff | ☆☆☆☆ | If Battleblow activates, it has a 5% chance to negate the effects of Ice Shield, Block, or Ice Coffin until the end of your round. |
Dodge Rune IV | DMG | ☆☆☆☆ | If Dodge activates, it deals a random amount of Direct Damage to enemy Creatures across and adjacent to it. Max DMG dealt is 10% of the enemy Creature's ATK. |
Delay Rune IV | DMG | ☆☆☆☆ | If Delay activates, it increases all DMG dealt to the enemy Creature by 3% until the end of the turn. This effect can't be combined. |
Bloodlust Rune III | Buff | ☆☆☆ | If Bloodlust activates, it has a 5% chance of increasing Hero's Rage by 5. |
Ravage Rune III | Defence | ☆☆☆ | Ravage reduces basic attack DMG of enemy Human Creatures by 5. |
Bane Rune III | Defence | ☆☆☆ | Bane reduces basic attack DMG of enemy Faen Creatures by 5%. |
Miasma Rune III | Defence | ☆☆☆ | Miasma reduces basic attack DMG of enemy Neander Creatures by 5%. |
Consecrate Rune III | Defence | ☆☆☆ | Consecrate reduces basic attack DMG of enemy Mortii Creatures by 5. |
Humanity Rune IV | Group Buff | ☆☆☆☆ | If Humanity activates, the ATK of your Human Creatures permanently increases by 1 for each Human Creature in play that you control. |
Sprite Link Rune IV | Group Buff | ☆☆☆☆ | If Sprite Link activates, it increases your Faen Creatures' ATK by 1 for each Faen Creature on your field. |
Feral Fever Rune IV | Group Buff | ☆☆☆☆ | If Feral Fever activates, the ATK of your Neander Creatures permanently increases by 1 for each Neander Creature in play that you control. |
Death March Rune IV | Group Buff | ☆☆☆☆ | If Death March activates, it increases your Mortii Creatures' ATK and Max ATK by 1 for each Mortii Creature on your field. |
Rage Boost Rune V | Group Buff | ☆☆☆☆☆ | If Rage Boost activates, it increases your Creatures' ATK by 1 for each Creature on your field. |
Sage Advice Rune IV | Group Buff | ☆☆☆☆ | If Sage Advice activates, the HP and max HP of your Human Creatures permanently increases by 2 for each Human Creature in play that you control. |
Elven Salve Rune IV | Group Buff | ☆☆☆☆ | If Elven Salve activates, it increases your Faen Creatures' HP and Max HP by 2 for each Faen Creature on your field. |
Earth Totem Rune IV | Group Buff | ☆☆☆☆ | If Earth Totem activates, the HP and Max HP of your Neander Creatures permanently increases by 2 for each Neander Creature on your field. |
Unholy Pact Rune IV | Group Buff | ☆☆☆☆ | If Unholy Pact activates, the HP and max HP of your Mortii Creatures permanently increases by 2 for each Mortii Creature in play that you control. |
Safeguard Rune V | Group Buff | ☆☆☆☆☆ | If Safeguard activates, it increases your Creatures' HP and Max HP by 2 for each Creature on your field. |
Rebirth Rune V | Self Buff | ☆☆☆☆☆ | If Rebirth activates, it has a 5% chance of reducing wait time by 2 turns. |
Voodoo Rune III | Debuff | ☆☆☆ | Inflicting damage with Voodoo will also decrease the target's Rage by 1. |
Injured Rune III | Buff | ☆☆☆ | Play to increase your Hero's Rage by 2. |
Anger Rune I | Self Buff | ☆ | If Anger activates, it has a 3% chance to double your Creature's ATK. |
Chainstrike Rune III | Debuff | ☆☆☆ | If Chainstrike activates, it has a 10% chance of negating the effects of Dodge. |
Sweeping Blow Rune V | Debuff | ☆☆☆☆☆ | Sweeping Blow has a 5% chance to negate the effects of Dodge. |
Stoneskin Rune IV | Self Buff | ☆☆☆☆ | If Stoneskin activates, it restores your Creature's HP by 20 and increases its ATK by the same amount. |
Bullseye Rune IV | Self Buff | ☆☆☆☆ | If attacking a Creature with Dodge or Ice Shield, it increases your Creature's ATK by 10% of its base ATK. |
Unbound Rune IV | Self Buff | ☆☆☆☆ | If Unbound activates, it increases Creature's ATK by 10 until the next basic attack. |
Revive Rune V | Chance to revive an additional creature. | ||
Shatter Soul Rune V | Will also increase ATK when ability activates. | ||
Concealed Strike Rune V | Steals enemy hero's rage when ability activates. | ||
Retreat Rune V | Reduces enemy hero's rage when ability activates. | ||
Torment Rune V | Restores HP based on number of Creatures in enemy graveyard to all friendly Creatures. | ||
Flourish Rune V | Increases bonus damage and negates Reflect and Immunity. | ||
Rampart Rune V | Chance to heal when hit by basic attacks. | ||
Demolition Beam Rune V | Ability has a chance to prevent Creatures targeted from using basic attacks next turn. | ||
Frost Blade Rune V | Basic attack reduces target Creature's HP and Max HP. | ||
Death Gaze Rune V | If ability activates, deals Direct DMG to target Creature. | ||
Diamond Dust Rune V | Gives Max HP to all allied Creatures when ability activates. | ||
The Swarm Rune V | Chance to trigger ability twice. | ||
Osmose Rune IV | Osmose now steals HP from the enemy Hero also. | ||
Miracle Healing Rune V | Miracle Healing now gives Rage also. | ||
Omega Impact Rune V | Chance to reset the cooldown of Omega Impact. | ||
Overpower Rune V | Steal HP from enemy when low. | ||
EXP Rune I | Gives 1,000 EXP to another Creature Rune. | ||
EXP Rune II | Gives 5,000 EXP to another Creature Rune. | ||
EXP Rune III | Gives 10,000 EXP to another Creature Rune. | ||
EXP Rune IV | Gives 20,000 EXP to another Creature Rune. | ||
EXP Rune V | Gives 50,000 EXP to another Creature Rune. | ||
EXP Rune VI | Gives 100,000 EXP to another Creature Rune. |
List of Hero Runes[]
Rune | Type | Power | Description |
---|---|---|---|
Initial Rage I | Self Buff | ☆ | Grants 1 Rage at the start of battle |
Initial Rage II | Self Buff | ☆☆ |
Grants 2 Rage at the start of battle |
Initial Rage III | Self Buff | ☆☆☆ | Grants 3 Rage at the start of battle |
Initial Rage IV | Self Buff | ☆☆☆☆ | Grants 4 Rage at the start of battle |
Initial Rage V | Self Buff | ☆☆☆☆☆ | Grants 5 Rage at the start of battle |
Hero Vigor I | Self Buff | ☆ | Increase Hero's Max Health by 1000. |
Hero Vigor II | Self Buff | ☆☆ | Increase Hero's Max Health by 2000. |
Hero Vigor III | Self Buff | ☆☆☆ | Increase Hero's Max Health by 3000. |
Hero Vigor IV | Self Buff | ☆☆☆☆ | Increase Hero's Max Health by 6000. |
Hero Vigor V | Self Buff | ☆☆☆☆☆ | Increase Hero's Max Health by 10000. |
Haste Rune I | Debuff | ☆ | If your Creature is destroyed, it has a 1% chance to extend a random enemy Creature's wait time by 1. |
Haste Rune II | Debuff | ☆☆ | If your Creature is destroyed, it has a 2% chance to extend a random enemy Creature's wait time by 1. |
Haste Rune III | Debuff | ☆☆☆ | If your Creature is destroyed, it has a 3% chance to extend a random enemy Creature's wait time by 1. |
Haste Rune IV | Debuff | ☆☆☆☆ | If your Creature is destroyed, it has a 6% chance to extend a random enemy Creature's wait time by 1. |
Haste Rune V | Debuff | ☆☆☆☆☆ | If your Creature is destroyed, it has a 10% chance to extend a random enemy Creature's wait time by 1. |
Sorcery Rune I | Group Buff | ☆ | Increases magic DMG dealt by Creature skills by 3. |
Sorcery Rune II | Group Buff | ☆☆ | Increases magic DMG dealt by Creature skills by 6. |
Sorcery Rune III | Group Buff | ☆☆☆ | Increases magic DMG dealt by Creature skills by 9. |
Sorcery Rune IV | Group Buff | ☆☆☆☆ | Increases magic DMG dealt by Creature skills by 18. |
Sorcery Rune V | Group Buff | ☆☆☆☆☆ | Increases magic DMG dealt by Creature skills by 30. |
Heal Amplify Rune I | Group Buff | ☆ | Increases the amount of HP restored by Creature skills by 3. |
Heal Amplify Rune II | Group Buff | ☆☆ | Increases the amount of HP restored by Creature skills by 6. |
Heal Amplify Rune III | Group Buff | ☆☆☆ | Increases the amount of HP restored by Creature skills by 9. |
Heal Amplify Rune IV | Group Buff | ☆☆☆☆ | Increases the amount of HP restored by Creature skills by 18. |
Heal Amplify Rune V | Group Buff | ☆☆☆☆☆ | Increases the amount of HP restored by Creature skills by 30. |
Human Vigor I | Group Buff | ☆ | Increases max HP of Human Creatures by 10. |
Human Vigor II | Group Buff | ☆☆ | Increases max HP of Human Creatures by 15. |
Human Vigor III | Group Buff | ☆☆☆ | Increases max HP of Human Creatures by 25. |
Human Vigor IV | Group Buff | ☆☆☆☆ | Increases max HP of Human Creatures by 45. |
Human Vigor V | Group Buff | ☆☆☆☆☆ | Increases max HP of Human Creatures by 75. |
Faen Vigor I | Group Buff | ☆ | Increases max HP of Faen Creatures by 10. |
Faen Vigor II | Group Buff | ☆☆ | Increases max HP of Faen Creatures by 15. |
Faen Vigor III | Group Buff | ☆☆☆ | Increases max HP of Faen Creatures by 25. |
Faen Vigor IV | Group Buff | ☆☆☆☆ | Increases max HP of Faen Creatures by 45. |
Faen Vigor V | Group Buff | ☆☆☆☆☆ | Increases max HP of Faen Creatures by 75. |
Neander Vigor I | Group Buff | ☆ | Increases max HP of Neander Creatures by 10. |
Neander Vigor II | Group Buff | ☆☆ | Increases max HP of Neander Creatures by 15. |
Neander Vigor III | Group Buff | ☆☆☆ | Increases max HP of Neander Creatures by 25. |
Neander Vigor IV | Group Buff | ☆☆☆☆ | Increases max HP of Neander Creatures by 45. |
Neander Vigor V | Group Buff | ☆☆☆☆☆ | Increases max HP of Neander Creatures by 75. |
Mortii Vigor I | Group Buff | ☆ | Increases max HP of Mortii Creatures by 10. |
Mortii Vigor II | Group Buff | ☆☆ | Increases max HP of Mortii Creatures by 15. |
Mortii Vigor III | Group Buff | ☆☆☆ | Increases max HP of Mortii Creatures by 25. |
Mortii Vigor IV | Group Buff | ☆☆☆☆ | Increases max HP of Mortii Creatures by 45. |
Mortii Vigor V | Group Buff | ☆☆☆☆☆ | Increases max HP of Mortii Creatures by 75. |
All Vigor I | Group Buff | ☆ | Increases max HP of all Creatures by 10. |
All Vigor II | Group Buff | ☆☆ | Increases max HP of all Creatures by 15. |
All Vigor III | Group Buff | ☆☆☆ | Increases max HP of all Creatures by 25. |
All Vigor IV | Group Buff | ☆☆☆☆ | Increases max HP of all Creatures by 45. |
All Vigor V | Group Buff | ☆☆☆☆☆ | Increases max HP of all Creatures by 75. |
Human Might I | Group Buff | ☆ | Increases max ATK of Human Creatures by 3. |
Human Might II | Group Buff | ☆☆ | Increases max ATK of Human Creatures by 6. |
Human Might III | Group Buff | ☆☆☆ | Increases max ATK of Human Creatures by 10. |
Human Might IV | Group Buff | ☆☆☆☆ | Increases max ATK of Human Creatures by 20. |
Human Might V | Group Buff | ☆☆☆☆☆ | Increases max ATK of Human Creatures by 30. |
Faen Might I | Group Buff | ☆ | Increases max ATK of Faen Creatures by 3. |
Faen Might II | Group Buff | ☆☆ | Increases max ATK of Faen Creatures by 6. |
Faen Might III | Group Buff | ☆☆☆ | Increases max ATK of Faen Creatures by 10. |
Faen Might IV | Group Buff | ☆☆☆☆ | Increases max ATK of Faen Creatures by 20. |
Faen Might V | Group Buff | ☆☆☆☆☆ | Increases max ATK of Faen Creatures by 30. |
Neander Might I | Group Buff | ☆ | Increases max ATK of Neander Creatures by 3. |
Neander Might II | Group Buff | ☆☆ | Increases max ATK of Neander Creatures by 6. |
Neander Might III | Group Buff | ☆☆☆ | Increases max ATK of Neander Creatures by 10. |
Neander Might IV | Group Buff | ☆☆☆☆ | Increases max ATK of Neander Creatures by 20. |
Neander Might V | Group Buff | ☆☆☆☆☆ | Increases max ATK of Neander Creatures by 30. |
Mortii Might I | Group Buff | ☆ | Increases max ATK of Mortii Creatures by 3. |
Mortii Might II | Group Buff | ☆☆ | Increases max ATK of Mortii Creatures by 6. |
Mortii Might III | Group Buff | ☆☆☆ | Increases max ATK of Mortii Creatures by 10. |
Mortii Might IV | Group Buff | ☆☆☆☆ | Increases max ATK of Mortii Creatures by 20. |
Mortii Might V | Group Buff | ☆☆☆☆☆ | Increases max ATK of Mortii Creatures by 30. |
All Might I | Group Buff | ☆ | Increases max ATK of all Creatures by 3. |
All Might II | Group Buff | ☆☆ | Increases max ATK of all Creatures by 6. |
All Might III | Group Buff | ☆☆☆ | Increases max ATK of all Creatures by 10. |
All Might IV | Group Buff | ☆☆☆☆ | Increases max ATK of all Creatures by 20. |
All Might V | Group Buff | ☆☆☆☆☆ | Increases max ATK of all Creatures by 30. |
Blight Rune I | Group Buff | ☆ | Increases Direct DMG dealt by all Poison-type Skill by 5. Does not apply to continous DMG. |
Blight Rune II | Group Buff | ☆☆ | Increases Direct DMG dealt by all Poison-type Skill by 10. Does not apply to continous DMG. |
Blight Rune III | Group Buff | ☆☆☆ | Increases Direct DMG dealt by all Poison-type Skill by 15. Does not apply to continous DMG. |
Blight Rune IV | Group Buff | ☆☆☆☆ | Increases Direct DMG dealt by all Poison-type Skill by 30. Does not apply to continous DMG. |
Blight Rune V | Group Buff | ☆☆☆☆☆ | Increases Direct DMG dealt by all Poison-type Skill by 60. Does not apply to continous DMG. |
Snipe Rune I | Group Buff | ☆ | Increases Assassinate and Picking Off DMG by 2. |
Snipe Rune II | Group Buff | ☆☆ | Increases Assassinate and Picking Off DMG by 4. |
Snipe Rune III | Group Buff | ☆☆☆ | Increases Assassinate and Picking Off DMG by 8. |
Snipe Rune IV | Group Buff | ☆☆☆☆ | Increases Assassinate and Picking Off DMG by 15. |
Snipe Rune V | Group Buff | ☆☆☆☆☆ | Increases Assassinate and Picking Off DMG by 30. |