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Runes


Runes are used to enhance your creature. For a better description, see the Runes page.

Below you will find a list of runes and the power of each.





List of Creature Runes[]

Rune Type Power Description
Violence Rune I Self Buff

Increases your Creatures' ATK by 5 - 50 (5 x level)

Violence Rune II Self Buff

Increases your Creatures' ATK by 10 - 100 (10 x level)

Violence Rune III Self Buff ☆☆

Increases your Creatures' ATK by 15

Violence Rune IV Self Buff ☆☆☆ Increases your Creatures' ATK by 30
Violence Rune V Self Buff ☆☆

Increases your Creatures' ATK by 50

Vitality Rune I Self Buff Increases your Creatures' HP by 10
Vitality Rune II Self Buff ☆☆

Increases your Creatures' HP by 20

Vitality Rune III Self Buff ☆☆☆

Increases your Creatures' HP by 30

Vitality Rune IV Self Buff ☆☆☆☆

Increases your Creatures' HP by 60

Vitality Rune V Self Buff ☆☆

Increases your Creatures' HP by 100

Protean Rune I Self Buff Increases your Creatures' ATK and Max HP by 3
Protean Rune II Self Buff ☆☆

Increases your Creatures' ATK and Max HP by 6

Protean Rune III Self Buff ☆☆

Increases your Creatures' ATK and Max HP by 12

Protean Rune IV Self Buff

Increases your Creatures' ATK and Max HP by 24

Protean Rune V Self Buff ☆☆

Increases your Creatures' ATK and Max HP by 40

Fire Rune III DMG ☆☆ Increases Max DMG of Meteor, Incinerate, and Pyre by 50
Lightning Rune III DMG ☆☆ If Bolt, Cloudburst, or Thor's Rage activates, increases chance of Paralysis by 0.3% for each enemy Creature on the field.
Ice Rune III DMG ☆☆ Ice Arrow, Frostbite, and Tempest deal an additional 15% Magic DMG to Frozen targets.
Poison Rune III DMG ☆☆ Has a 5% chance to extend the poison effects inflicted by Stinger, Smog, or Toxic by 2 extra turns.
Flaming Rune II DMG Strengthens the effects of Flaming and Blaze, causing affected enemy Creatures to detonate upon death, dealing 20 Magic DMG to adjacent Creatures.
Deception Rune III DMG ☆☆ Assassinate and Picking Off have a 5% - 50% (5% + 5% X Level) chance to deal 50% more DMG.
Healer Rune II Group Buff Equipped Creature's next ATK, Holy Light, and Mass Heal also increases ATK by 2% of current value.
Restoration Rune I Self Buff If Restoration activates, it has a 3% chance to restore double the HP.
Bless Rune II Group Buff ☆☆ Players healed by Bless earn 1 Rage.
Forst Armor Rune III DMG ☆☆☆ If Frost Armor activates, it deals 20 Direct DMG to the Creature across
Maji Shield Rune III DMG ☆☆☆ If Maji Shield activates, it deals 20 Direct Damage to enemy Creature across
Reflect Rune IV Defence ☆☆☆☆ If Reflect activates, it has a 5% chance to prevent enemy Creatures from using Magic attacks next turn.
Life Sap Rune IV Self Buff ☆☆☆☆ If Life Sap activates, it increases ATK by 3% of HP restored. Ineffective on Creatures with more than 2,000 ATK
Strike Back Rune III Defence ☆☆☆ Strike Back has a 3% chance to inflict Paralysis, preventing an attack during the target's next turn.
Soul Swap Rune III Self Buff ☆☆☆ If Soul Swap activates, absorb 3% Base ATK from attacker and increases your Creature's ATK by the same amount. Ineffective when your Creature has 2,000+ ATK.
Block Rune III Debuff ☆☆☆ If Block activates, it reduces attacking Creature's ATK by 10.
Weakness Rune I Debuff Weakness has a 3% chance to intimidate enemy Creatures, preventing them from launching basic attacks during their turn if their target's ATK is higher.
Lethargy Rune IV Debuff ☆☆☆☆ Lethargy has a 3% chance of intimidating enemy Creatures, preventing them from launching basic attacks for a turn if their target's ATK is higher.
Retaliate Rune IV Defence ☆☆☆☆ If Retaliate activates, it has a 3% chance of inflicting Paralysis on the target, preventing an attack on its next turn.
Ambush Rune II DMG ☆☆ If Ambush activates, it deals Direct DMG equal to 2% of the Max HP of the Creature across. (Up to 2,000 DMG)
Detonate Rune III DMG ☆☆☆ If Detonate activates, the detonated Creature has a 4% chance to revive with 1 HP.
Afflict Rune I Debuff If Afflict activates, it reduces target Creature's ATK and Max HP by 5 for each basic attack it makes. This effect can't be combined.
Plague Rune IV Debuff ☆☆☆☆ If Plague activates, it reduces target Creature's ATK and Max HP by 5 for each basic attack it deals. This effect can't be combined.
Sacrifice Rune V Defence ☆☆☆☆☆ Sacrifice now deals DMG equal to 95 - 50 (95% - (5% x Level)) of target Creature's Max HP instead of destroying the Creature.
Stabthrough Rune II DMG ☆☆ Stabthrough deals an additional Direct DMG equal to 0.5% of the enemy Hero's Max HP. Limit 1,000 DMG.
Warlust Rune IV Group Buff ☆☆☆☆ If Warlust activates, it increases the ATK of adjacent Creatures by 10. Ineffective on Creatures with more than 2,000 ATK.
Sneak Rune IV DMG ☆☆☆☆ If Sneak activates, it increases all DMG dealt to the enemy Creature directly across by 3% until the end of the turn.
Bloodrage Rune IV Self Buff ☆☆☆☆ If Bloodrage activates, it has a 4% chance of increasing ATK by 100%.
Discord Rune III Self Buff ☆☆☆ If Discord activates, it increases Creatures' ATK by 5%.
Godswill Rune IV DMG ☆☆☆☆ Deals 0.1% additional DMG based on your Hero's Max Health for each enemy Creature on the field.
Venom Edge Rune IV DMG ☆☆☆☆ Venom Edge has a chance to inflict Poison on an enemy Creature, causing it to lose 40 HP at the end of its turn.
Tit for Tat Rune V Buff ☆☆☆☆☆ If Tit for Tat activates, your Hero gains 1 Rage for each Creature in your graveyard.
Pursuit Rune IV DMG ☆☆☆☆ If Pursuit activates, it increases 0.4% chance of dealing basic attack to enemy across. (Chance of activation increases with the number of Creatures in enemy's graveyard, may activate multiple times).
Flurry Rune IV Debuff ☆☆☆☆ If Flurry activates, the Creatures adjacent to your attacker have a 6% chance to be Frozen as well.
Immunity Rune V Self Buff ☆☆☆☆☆ If Immunity activates, it restores 40 HP.
Battleblow Rune IV Debuff ☆☆☆☆ If Battleblow activates, it has a 5% chance to negate the effects of Ice Shield, Block, or Ice Coffin until the end of your round.
Dodge Rune IV DMG ☆☆☆☆ If Dodge activates, it deals a random amount of Direct Damage to enemy Creatures across and adjacent to it. Max DMG dealt is 10% of the enemy Creature's ATK.
Delay Rune IV DMG ☆☆☆☆ If Delay activates, it increases all DMG dealt to the enemy Creature by 3% until the end of the turn. This effect can't be combined.
Bloodlust Rune III Buff ☆☆☆ If Bloodlust activates, it has a 5% chance of increasing Hero's Rage by 5.
Ravage Rune III Defence ☆☆☆ Ravage reduces basic attack DMG of enemy Human Creatures by 5.
Bane Rune III Defence ☆☆☆ Bane reduces basic attack DMG of enemy Faen Creatures by 5%.
Miasma Rune III Defence ☆☆☆ Miasma reduces basic attack DMG of enemy Neander Creatures by 5%.
Consecrate Rune III Defence ☆☆☆ Consecrate reduces basic attack DMG of enemy Mortii Creatures by 5.
Humanity Rune IV Group Buff ☆☆☆☆ If Humanity activates, the ATK of your Human Creatures permanently increases by 1 for each Human Creature in play that you control.
Sprite Link Rune IV Group Buff ☆☆☆☆ If Sprite Link activates, it increases your Faen Creatures' ATK by 1 for each Faen Creature on your field.
Feral Fever Rune IV Group Buff ☆☆☆☆ If Feral Fever activates, the ATK of your Neander Creatures permanently increases by 1 for each Neander Creature in play that you control.
Death March Rune IV Group Buff ☆☆☆☆ If Death March activates, it increases your Mortii Creatures' ATK and Max ATK by 1 for each Mortii Creature on your field.
Rage Boost Rune V Group Buff ☆☆☆☆☆ If Rage Boost activates, it increases your Creatures' ATK by 1 for each Creature on your field.
Sage Advice Rune IV Group Buff ☆☆☆☆ If Sage Advice activates, the HP and max HP of your Human Creatures permanently increases by 2 for each Human Creature in play that you control.
Elven Salve Rune IV Group Buff ☆☆☆☆ If Elven Salve activates, it increases your Faen Creatures' HP and Max HP by 2 for each Faen Creature on your field.
Earth Totem Rune IV Group Buff ☆☆☆☆ If Earth Totem activates, the HP and Max HP of your Neander Creatures permanently increases by 2 for each Neander Creature on your field.
Unholy Pact Rune IV Group Buff ☆☆☆☆ If Unholy Pact activates, the HP and max HP of your Mortii Creatures permanently increases by 2 for each Mortii Creature in play that you control.
Safeguard Rune V Group Buff ☆☆☆☆☆ If Safeguard activates, it increases your Creatures' HP and Max HP by 2 for each Creature on your field.
Rebirth Rune V Self Buff ☆☆☆☆☆ If Rebirth activates, it has a 5% chance of reducing wait time by 2 turns.
Voodoo Rune III Debuff ☆☆☆ Inflicting damage with Voodoo will also decrease the target's Rage by 1.
Injured Rune III Buff ☆☆☆ Play to increase your Hero's Rage by 2.
Anger Rune I Self Buff If Anger activates, it has a 3% chance to double your Creature's ATK.
Chainstrike Rune III Debuff ☆☆☆ If Chainstrike activates, it has a 10% chance of negating the effects of Dodge.
Sweeping Blow Rune V Debuff ☆☆☆☆☆ Sweeping Blow has a 5% chance to negate the effects of Dodge.
Stoneskin Rune IV Self Buff ☆☆☆☆ If Stoneskin activates, it restores your Creature's HP by 20 and increases its ATK by the same amount.
Bullseye Rune IV Self Buff ☆☆☆☆ If attacking a Creature with Dodge or Ice Shield, it increases your Creature's ATK by 10% of its base ATK.
Unbound Rune IV Self Buff ☆☆☆☆ If Unbound activates, it increases Creature's ATK by 10 until the next basic attack.
Revive Rune V Chance to revive an additional creature.
Shatter Soul Rune V Will also increase ATK when ability activates.
Concealed Strike Rune V Steals enemy hero's rage when ability activates.
Retreat Rune V Reduces enemy hero's rage when ability activates.
Torment Rune V Restores HP based on number of Creatures in enemy graveyard to all friendly Creatures.
Flourish Rune V Increases bonus damage and negates Reflect and Immunity.
Rampart Rune V Chance to heal when hit by basic attacks.
Demolition Beam Rune V Ability has a chance to prevent Creatures targeted from using basic attacks next turn.
Frost Blade Rune V Basic attack reduces target Creature's HP and Max HP.
Death Gaze Rune V If ability activates, deals Direct DMG to target Creature.
Diamond Dust Rune V Gives Max HP to all allied Creatures when ability activates.
The Swarm Rune V Chance to trigger ability twice.
Osmose Rune IV Osmose now steals HP from the enemy Hero also.
Miracle Healing Rune V Miracle Healing now gives Rage also.
Omega Impact Rune V Chance to reset the cooldown of Omega Impact.
Overpower Rune V Steal HP from enemy when low.
EXP Rune I Gives 1,000 EXP to another Creature Rune.
EXP Rune II Gives 5,000 EXP to another Creature Rune.
EXP Rune III Gives 10,000 EXP to another Creature Rune.
EXP Rune IV Gives 20,000 EXP to another Creature Rune.
EXP Rune V Gives 50,000 EXP to another Creature Rune.
EXP Rune VI Gives 100,000 EXP to another Creature Rune.

List of Hero Runes[]

Rune Type Power Description
Initial Rage I Self Buff Grants 1 Rage at the start of battle
Initial Rage II Self Buff ☆☆

Grants 2 Rage at the start of battle

Initial Rage III Self Buff ☆☆☆ Grants 3 Rage at the start of battle
Initial Rage IV Self Buff ☆☆☆☆ Grants 4 Rage at the start of battle
Initial Rage V Self Buff ☆☆☆☆☆ Grants 5 Rage at the start of battle
Hero Vigor I Self Buff Increase Hero's Max Health by 1000.
Hero Vigor II Self Buff ☆☆ Increase Hero's Max Health by 2000.
Hero Vigor III Self Buff ☆☆☆ Increase Hero's Max Health by 3000.
Hero Vigor IV Self Buff ☆☆☆☆ Increase Hero's Max Health by 6000.
Hero Vigor V Self Buff ☆☆☆☆☆ Increase Hero's Max Health by 10000.
Haste Rune I Debuff If your Creature is destroyed, it has a 1% chance to extend a random enemy Creature's wait time by 1.
Haste Rune II Debuff ☆☆ If your Creature is destroyed, it has a 2% chance to extend a random enemy Creature's wait time by 1.
Haste Rune III Debuff ☆☆☆ If your Creature is destroyed, it has a 3% chance to extend a random enemy Creature's wait time by 1.
Haste Rune IV Debuff ☆☆☆☆ If your Creature is destroyed, it has a 6% chance to extend a random enemy Creature's wait time by 1.
Haste Rune V Debuff ☆☆☆☆☆ If your Creature is destroyed, it has a 10% chance to extend a random enemy Creature's wait time by 1.
Sorcery Rune I Group Buff Increases magic DMG dealt by Creature skills by 3.
Sorcery Rune II Group Buff ☆☆ Increases magic DMG dealt by Creature skills by 6.
Sorcery Rune III Group Buff ☆☆☆ Increases magic DMG dealt by Creature skills by 9.
Sorcery Rune IV Group Buff ☆☆☆☆ Increases magic DMG dealt by Creature skills by 18.
Sorcery Rune V Group Buff ☆☆☆☆☆ Increases magic DMG dealt by Creature skills by 30.
Heal Amplify Rune I Group Buff Increases the amount of HP restored by Creature skills by 3.
Heal Amplify Rune II Group Buff ☆☆ Increases the amount of HP restored by Creature skills by 6.
Heal Amplify Rune III Group Buff ☆☆☆ Increases the amount of HP restored by Creature skills by 9.
Heal Amplify Rune IV Group Buff ☆☆☆☆ Increases the amount of HP restored by Creature skills by 18.
Heal Amplify Rune V Group Buff ☆☆☆☆☆ Increases the amount of HP restored by Creature skills by 30.
Human Vigor I Group Buff Increases max HP of Human Creatures by 10.
Human Vigor II Group Buff ☆☆ Increases max HP of Human Creatures by 15.
Human Vigor III Group Buff ☆☆☆ Increases max HP of Human Creatures by 25.
Human Vigor IV Group Buff ☆☆☆☆ Increases max HP of Human Creatures by 45.
Human Vigor V Group Buff ☆☆☆☆☆ Increases max HP of Human Creatures by 75.
Faen Vigor I Group Buff Increases max HP of Faen Creatures by 10.
Faen Vigor II Group Buff ☆☆ Increases max HP of Faen Creatures by 15.
Faen Vigor III Group Buff ☆☆☆ Increases max HP of Faen Creatures by 25.
Faen Vigor IV Group Buff ☆☆☆☆ Increases max HP of Faen Creatures by 45.
Faen Vigor V Group Buff ☆☆☆☆☆ Increases max HP of Faen Creatures by 75.
Neander Vigor I Group Buff Increases max HP of Neander Creatures by 10.
Neander Vigor II Group Buff ☆☆ Increases max HP of Neander Creatures by 15.
Neander Vigor III Group Buff ☆☆☆ Increases max HP of Neander Creatures by 25.
Neander Vigor IV Group Buff ☆☆☆☆ Increases max HP of Neander Creatures by 45.
Neander Vigor V Group Buff ☆☆☆☆☆ Increases max HP of Neander Creatures by 75.
Mortii Vigor I Group Buff Increases max HP of Mortii Creatures by 10.
Mortii Vigor II Group Buff ☆☆ Increases max HP of Mortii Creatures by 15.
Mortii Vigor III Group Buff ☆☆☆ Increases max HP of Mortii Creatures by 25.
Mortii Vigor IV Group Buff ☆☆☆☆ Increases max HP of Mortii Creatures by 45.
Mortii Vigor V Group Buff ☆☆☆☆☆ Increases max HP of Mortii Creatures by 75.
All Vigor I Group Buff Increases max HP of all Creatures by 10.
All Vigor II Group Buff ☆☆ Increases max HP of all Creatures by 15.
All Vigor III Group Buff ☆☆☆ Increases max HP of all Creatures by 25.
All Vigor IV Group Buff ☆☆☆☆ Increases max HP of all Creatures by 45.
All Vigor V Group Buff ☆☆☆☆☆ Increases max HP of all Creatures by 75.
Human Might I Group Buff Increases max ATK of Human Creatures by 3.
Human Might II Group Buff ☆☆ Increases max ATK of Human Creatures by 6.
Human Might III Group Buff ☆☆☆ Increases max ATK of Human Creatures by 10.
Human Might IV Group Buff ☆☆☆☆ Increases max ATK of Human Creatures by 20.
Human Might V Group Buff ☆☆☆☆☆ Increases max ATK of Human Creatures by 30.
Faen Might I Group Buff Increases max ATK of Faen Creatures by 3.
Faen Might II Group Buff ☆☆ Increases max ATK of Faen Creatures by 6.
Faen Might III Group Buff ☆☆☆ Increases max ATK of Faen Creatures by 10.
Faen Might IV Group Buff ☆☆☆☆ Increases max ATK of Faen Creatures by 20.
Faen Might V Group Buff ☆☆☆☆☆ Increases max ATK of Faen Creatures by 30.
Neander Might I Group Buff Increases max ATK of Neander Creatures by 3.
Neander Might II Group Buff ☆☆ Increases max ATK of Neander Creatures by 6.
Neander Might III Group Buff ☆☆☆ Increases max ATK of Neander Creatures by 10.
Neander Might IV Group Buff ☆☆☆☆ Increases max ATK of Neander Creatures by 20.
Neander Might V Group Buff ☆☆☆☆☆ Increases max ATK of Neander Creatures by 30.
Mortii Might I Group Buff Increases max ATK of Mortii Creatures by 3.
Mortii Might II Group Buff ☆☆ Increases max ATK of Mortii Creatures by 6.
Mortii Might III Group Buff ☆☆☆ Increases max ATK of Mortii Creatures by 10.
Mortii Might IV Group Buff ☆☆☆☆ Increases max ATK of Mortii Creatures by 20.
Mortii Might V Group Buff ☆☆☆☆☆ Increases max ATK of Mortii Creatures by 30.
All Might I Group Buff Increases max ATK of all Creatures by 3.
All Might II Group Buff ☆☆ Increases max ATK of all Creatures by 6.
All Might III Group Buff ☆☆☆ Increases max ATK of all Creatures by 10.
All Might IV Group Buff ☆☆☆☆ Increases max ATK of all Creatures by 20.
All Might V Group Buff ☆☆☆☆☆ Increases max ATK of all Creatures by 30.
Blight Rune I Group Buff Increases Direct DMG dealt by all Poison-type Skill by 5. Does not apply to continous DMG.
Blight Rune II Group Buff ☆☆ Increases Direct DMG dealt by all Poison-type Skill by 10. Does not apply to continous DMG.
Blight Rune III Group Buff ☆☆☆ Increases Direct DMG dealt by all Poison-type Skill by 15. Does not apply to continous DMG.
Blight Rune IV Group Buff ☆☆☆☆ Increases Direct DMG dealt by all Poison-type Skill by 30. Does not apply to continous DMG.
Blight Rune V Group Buff ☆☆☆☆☆ Increases Direct DMG dealt by all Poison-type Skill by 60. Does not apply to continous DMG.
Snipe Rune I Group Buff Increases Assassinate and Picking Off DMG by 2.
Snipe Rune II Group Buff ☆☆ Increases Assassinate and Picking Off DMG by 4.
Snipe Rune III Group Buff ☆☆☆ Increases Assassinate and Picking Off DMG by 8.
Snipe Rune IV Group Buff ☆☆☆☆ Increases Assassinate and Picking Off DMG by 15.
Snipe Rune V Group Buff ☆☆☆☆☆ Increases Assassinate and Picking Off DMG by 30.
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