For those of you who haven't picked up on all of the recent changes yet, here's a list for you. IGG continues to release new Remove Seal Creatures with lots of rare upgradable skills on them. Thank goodness those Omni Skill Essences are so easy to get >_< Loki appears to break the Direct DMG meta trend with a skill that deals Magic DMG instead. Perhaps we're going back the other direction and Mythril Drone is going to be strong again? You can bet I still have mine ready for those Capricorn's melded with Tempest that we're sure to see now that Fervent has been changed to be more offensive.
DH V10.8 Update Content
[New Content and Fixes]
1. Increased max number of Decks from 4 to 5.
2. Multiple Skill changes made for balance purposes, view list below for details
3. More type of buffs added for completion for Daily Task
4. Updated ranking criteria for Trial: players who cleared in the fewest rounds will be ranked first; if it’s a tie, the Deck with the lower Cost will be ranked first; if it is still a tie, the Deck with the fewer Stars will be ranked first; if all 3 of the previous are the same, the player who cleared it at the earlier timing will be ranked first.
6. New Creatures: Loki, Unicorn Lancer, Draconian Mistress, Silver Carp, and Armsmaster.
7. Damage of Scourge has been fixed
8. Anubis’ Wraith Fire can no longer be removed by Aries’ Invocation
1. Hibernate changed to Diamond Dust: When HP falls below 30%, automatically restores 30% of Max HP, removes all negative conditions, and activates "Freezing Field". This effect only activates once each time the Creature enters play.
2. Fervent: Deal Direct DMG equal to 50% ATK to a random enemy Creature whenever this Creature lands a successful attack.
3. Osmose: Rage stolen reduced from 25 to 20
4. Roar: Creatures’ base attack increased from 50% to 100% and grants them effect of Lv 10 Life Sap for 1 round.
5. Invocation: At the start of your round, removes all negative effects and creates a shield that grants 100% of initial HP to max HP. This functions like Holy Shield and Cleanse put together now and no longer applies any burn effect to enemies.
6. Blade Shard [Equipment]: Damage multiplier reduced from 3 to 2
7. Impale: Effect is no longer permanent and lasts for 4 rounds.
8. Battlewill: Effect is no longer permanent and lasts for 3 rounds.
9. Soul Bond: HP restored is changed to 50% of Max HP.
10. Balance: Creature’s current ATK is also added to the amount of Direct DMG dealt.