"Bask in the divine light of the gods and receive their blessing!"
Vicar is a 2-star Human Creature card given after completing Dungeon 2-6 on Hard.  Her skillset is support, as her main strengths revolve around Healing her team.  She does add survivability to a low-level Human deck and many players may find use for her in conjuction with a Human Hero.  Vicar is generally a better alternative than Missionary for healing a low-level Human team, as her double heal proves to be more useful than Bless unless you're having trouble with your Hero dying in battles.

Low players should not level up Vicar unless they intend on focusing on a Human deck or have acquired a Human Hero.  Alternative low level healing can be achieved through Magic Weavers who also deal damage, or through Treant Guides who heal for double the amount and are found in Map 4.

Vicar, like many human healers, is for some reason given the Consecrate ability, which proves to be quite useless even in ideal situations.  It is generally best to play her as far to the right as possible so she can continue to heal your tanks and fighters.  Players using Vicar for healing should upgrade to Oracle as soon as they get the chance, as she brings buffs and Bless as well as a more powerful Mass Heal.

X-bad It is not recommended that you level this creature up.

Acquiring VicarEdit

Vicar is rewarded upon completion of Dungeon 2-6 on Hard Difficulty.

She can also be found in a Myriad of ways including Mazes, additional find from Exploration of other creatures, Coin Bags, Coupon Bags, gifted from an early level Gauntlet and awarded as poor prize from the Lucky Spin.

Pictures Edit

Power ChartEdit

Level 0 1 2 3 4 5 6 7 8 9 10
ATK 125 144 163 182 201 220 239 258 277 296 315
HP 621 654 687 720 753 786 819 852 885 918 951

Strategies and TacticsEdit

If you do decide to use Vicar (albeit not recommended, unless you're very early-in game), it's best to put her to the furthest right possible. This gives her the ability to heal, and heal some more without being exposed to danger.